#ifndef __STATES__GAMEPLAY_STATE_H__ #define __STATES__GAMEPLAY_STATE_H__ #include "BaseState.h" #include "../EngineConfig.h" #include #include #include class GamePlayState : public BaseState { public: void Enter(Engine& engine) override; void Exit(Engine& engine) override; void HandleEvents(Engine& engine, SDL_Event& event) override; void Update(Engine& engine, float dt) override; void Render(Engine& engine) override; void RenderImGui(Engine& engine) override; std::string GetName() const override { return "GamePlayState"; } private: }; #endif