#ifndef __TILES__TILE_H__
#define __TILES__TILE_H__

#include <cstdint>

struct Tile
{
public:
    uint32_t tileId = 0;
    uint8_t  flags = 0;
    
    bool isSolid() const { return (flags & 0x01) != 0; }

private:

};

#endif